Ranger vs Zombies
Reload while the column is still distant
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What playing this feels like
One ranger and one narrow lane is the whole setup. The undead do not sprint; they shuffle forward in a long column, which turns the distance left before they arrive into a resource you can actually count in seconds.
Everything turns on firing order. Whichever one walks faster than the rest goes down first, even when something bulkier looks more frightening, because the quick one is what shrinks the safe distance fastest. The other thing to manage is the reload — the seconds where nothing can be done at all. Players who survive reload while the front rank is still distant, rather than clicking on an empty chamber with the column already close.
Difficulty climbs through numbers rather than speed. By the late waves the lane is packed with overlapping bodies, and telling which one is genuinely nearest gets hard. That is where most runs end: not through poor aim, but through misreading the column one beat too late.